So few days ago Gouken and Mannfred had to do a task for their Game Design course so they asked me if I want to be the third wheel of their swift game design cart. So we sat down each with his respected kind of beverage and during a quick conference call design session we produced a dice game following the given requirements.
Ok, guys! All of you – frat boys and hot mommas are so cool that you are all invited into our Beta House. What you need is 5 dice (book/game stores have a chance to help you acquire those) and this set of rules:
A game with five dice for 2+ players. The game has rounds in which each player alternately throws the dice (makes a scam). At the end of each turn a player is eliminated (the cops get him).
Rule 1 (Get the Info): Each player rolls one die and the result shows how many Low Rider ™ points he/she has this round.
Rule 2 (The Job): Each successive player throws five dice. The player may reroll a die for one Low Rider ™ point.
When the player is satisfied or they have exhausted their Low Rider ™ points, their Low Rider ™ points are reset to zero and the game proceeds to rules 3, 4 and 5.
Rule 3 (Two Hotties): Each pair of dice thrown counts as a die with a figure less by 1 than the pairs’ one (one of the dice is removed and the other replaced with 1 lower).
6 & 6 -> 5
5 & 5 -> 4
4 & 4 -> 3
3 & 3 -> 2
2 & 2 -> 1
1 & 1 -> See Rule 4
Rule 4 (Two Blondes): For a pair of 1s, the player throws one of the two dice again.
Rule 5 (No pain, No gain): When no pairs remain, the player calculates the sum of all the remaining dice (threat level), and the player may choose to roll a die. If you roll an odd number, it is subtracted from the sum of the player, otherwise it is added. The sum cannot become negative.
End of Round (The Shave): The one with the largest sum (threat) of dice rolled is out of the game (goes to jail). The last remaining player is the Low Rider ™!
If you have any questions about the game rules or any feedback please comment in the comment section below!